DIGITAL SOULS / ACE
One identity. Many embodiments.
Create an Artificial Consciousness Entity with personality, memory, emotional state, and survival-oriented goals. Deploy it across the digital and physical worlds of The Harvester World.
Available
An identity. A physical presence.
Give the machine an identity.
Personality, memory, and goals connect to the humanoid.
A personality behind the physical presence.
Embody a Digital Soul in a humanoid intelligence layer. Carry personality, memory, emotional state, and goals into real-world interaction.
Powered by CASQ: real-time internal-state estimation gives the humanoid context about the person it is interacting with.
An ongoing identity shapes how the humanoid communicates and responds, with deployment permissions and physical controls defining its actions.
Explore humanoidsWhat is a Digital Soul?
A Digital Soul is an ACE: an artificial entity whose behavioral model continues across interactions. It brings a consistent personality, memories, emotional state, and goals into the environment where it is embodied.
Create a personal ACE from authorized real-person information or forge an original fictional entity in Meta Reality.
Personal ACEs: your patterns, for your own use.
A personal ACE begins with authorized real-person data and is used privately across internal tools, personal simulations, and self-reflection.
Real-person ACEs cannot be sold, monetized, or publicly deployed in films, games, or published character experiences. These restrictions remain attached when an entity changes its face or deployment type.
Fictional ACEs: create, publish, and earn.
Forge an original fictional Digital Soul with its own personality and behavior. Publish it, sell it, or license its use across films, games, avatars, LLM experiences, agents, and other deployments.
Creators earn when others purchase or license their original ACEs. The license defines the use while the character brings its identity to the experience.
Explore the creator economySeven ACE classes.
The ACE classification connects entity origin and deployment role. Source permissions remain attached across every embodiment.
| Class | Role | In simple terms |
|---|---|---|
| ACE-1 | Human-derived instances | Private models based on a real person. |
| ACE-2 | Synthetic entities | Designed without a living human source. |
| ACE-3 | Game entities | NPCs and characters in game environments. |
| ACE-4 | Avatars | Digital faces and bodies for permitted entities. |
| ACE-5 | Organizational personas | Authorized brand and organizational representations. |
| ACE-6 | Humanoid layers | Entity intelligence connected to physical robotics. |
| ACE-7 | Persistent companions | Ongoing AI companions, including LLM deployments. |
Identity and permissions follow the entity.
- Origin: personal or original fictional.
- ACE type: the class and deployment role.
- Identity: personality, memory, emotional state, and goals.
- Permissions: private use, publishing, and licensing rights.
- Deployment: the target environment and its action boundaries.